"use client"; import { useEffect, useRef, useState, type PointerEvent } from "react"; import { animate, motion, useMotionValue, useReducedMotion, useTransform } from "motion/react"; type BoardingPassProps = { from: string; to: string; fromCity?: string; toCity?: string; passenger?: string; airline?: string; flight?: string; date?: string; boarding?: string; gate?: string; seat?: string; /** Header and code colour. */ color?: string; /** How far to pull the stub before it tears, as a share of its width. */ pull?: number; onTear?: () => void; className?: string; }; // The same flight always prints the same barcode, so server and browser agree. function barcode(code: string) { let h = 2166136261; for (const c of code) h = Math.imul(h ^ c.charCodeAt(0), 16777619); const bars: { x: number; w: number }[] = []; for (let x = 0; x < 100; ) { h = Math.imul(h ^ x, 2654435761) >>> 0; const w = 0.8 + (h >>> 29) * 0.5; bars.push({ x, w }); x += w + 0.9 + ((h >>> 26) & 7) * 0.32; } return bars; } function Field({ label, value }: { label: string; value?: string }) { if (!value) return null; return ( {label} {value} ); } const notches = (side: "left" | "right") => { const half = (y: string) => `radial-gradient(circle 0.85em at ${side} ${y}, transparent 97%, #000) ${y} / 100% 51% no-repeat`; const mask = `${half("top")}, ${half("bottom")}`; return { mask, WebkitMask: mask }; }; /* BoardingPass: a paper pass with a perforated stub. Pull the stub or press it, and it tears off and the pass gets stamped. */ export function BoardingPass({ from, to, fromCity, toCity, passenger = "Guest", airline = "Boarding pass", flight, date, boarding, gate, seat, color = "#0e5a63", pull = 0.45, onTear, className = "", }: BoardingPassProps) { const reduce = useReducedMotion(); const [gone, setGone] = useState(false); const stub = useRef(null); const again = useRef(null); const grab = useRef<{ x: number; id: number } | null>(null); const pulled = useRef(false); const acted = useRef(false); const x = useMotionValue(0); const y = useMotionValue(0); const fade = useMotionValue(1); const rotate = useTransform(x, (v) => Math.min(v * 0.16, 26)); // The focused stub flies away, so focus moves to what replaces it. useEffect(() => { if (acted.current) (gone ? again : stub).current?.focus({ preventScroll: true }); }, [gone]); function tear(width: number) { if (gone) return; acted.current = true; setGone(true); onTear?.(); if (reduce) { fade.set(0); return; } animate(x, width * 1.5, { duration: 0.55, ease: [0.3, 0, 0.5, 1] }); animate(y, width * 0.7, { duration: 0.55, ease: [0.5, 0, 1, 0.6] }); animate(fade, 0, { duration: 0.5, delay: 0.05 }); } function reissue() { x.jump(0); y.jump(0); setGone(false); animate(fade, 1, { duration: reduce ? 0 : 0.3 }); } function down(e: PointerEvent) { if (gone) return; grab.current = { x: e.clientX, id: e.pointerId }; pulled.current = false; e.currentTarget.setPointerCapture(e.pointerId); } function move(e: PointerEvent) { if (grab.current?.id !== e.pointerId) return; const dx = Math.max(0, e.clientX - grab.current.x); if (dx > 4) pulled.current = true; x.set(dx); } function up(e: PointerEvent) { if (grab.current?.id !== e.pointerId) return; grab.current = null; const width = e.currentTarget.offsetWidth; if (x.get() >= width * pull) tear(width); else animate(x, 0, { type: "spring", stiffness: 500, damping: 22 }); } return (
{airline} Boarding pass
{from} {fromCity && {fromCity}} {to} {toCity && {toCity}}
{gone && ( Boarded )}
{gone && ( )} !pulled.current && tear(e.currentTarget.offsetWidth)} initial="rest" animate="rest" whileHover="scan" whileFocus="scan" style={{ ...notches("left"), x, y, rotate, opacity: fade, transformOrigin: "0% 100%" }} className={`absolute inset-0 flex cursor-grab touch-pan-y flex-col bg-[#f7f2e6] px-[0.95em] pb-[0.7em] pt-[0.65em] text-left active:cursor-grabbing ${gone ? "invisible" : ""}`} > {from} › {to} {barcode(`${flight}${from}${to}${seat}`).map((b) => ( ))}
); }